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Today I learned that, for all heroes with limited ammunition, they can reload cancel their weapons with a melee attack.

What I'm curious about is, does it really save time? Is it really a "cancel"? I'll give an example.

With Reaper's shotguns, if he presses reload, the ammo indicator on the bottom right will instantly refresh to 8/8, but it will still play the "drop gun, pull new ones out of thin air" animation. If I melee after pressing reload, it will allow me to fire as soon as the melee animation takes place.

However, what I've seen is that if I press melee immediately after I press reload, there seems to be a delay as to when I can fire the shotguns. If I wait just a half-second later to press melee, then I can fire almost immediately. Because of this delay, I'm wondering if reload cancelling really does save time, or is the reload time set, regardless of cancelling?

  • Just curious, what happens when you try to "reload cancel" with a character with no "limited ammunition" (can't test it right now) – bmarkham May 31 '16 at 2:55
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    Well, you can't reload cancel for infinite ammo characters because, like their name implies, they have infinite ammo. Limited ammo means they have a magazine or a clip, like Reaper's Shotguns, S76's Pulse Rifle, Genji's Shuriken, etc. Infinite meaning weapons like Hanzo's Storm Bow, D.va's Particle Cannons. Basically, infinite = no reload necessary – senpai May 31 '16 at 2:59
  • Ah for some reason, I thought you meant like "not a lot of ammo" like Reaper. – bmarkham May 31 '16 at 3:00
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No, it is not. After a reload cancel there is a delay, which is equal to the time required to reload without canceling the animation. I suppose that reload animations were made to fit the reload time, not the other way around. Here are two GIFs,which demonstrate that (by reddit user - daddatv):

At full speed

Frame by frame

2

I did some testing with McCree and Soldier 76 and compared the times in a video so feel free to check it out!

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    Thanks for posting the video, but would you mind adding a short description of your findings? It's viewed as polite for people who might not be able to watch the video :) – two bugs Jun 4 '16 at 23:51
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Frame perfectly, I think so.

In my testing with Mei, it's equal, but I also use a timing that's more consistent I think, rather than perfect. My projectiles start at an angle though.

As DGarvanski referenced, /u/daddatv found out Reaper can shoot two frames faster by interrupting reload with melee.

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