I like playing Reinhardt. Charging people is fun, and on basically anyone with less than 400 health it's an instant kill (Assuming you pin them and slam them into a wall).

Sometimes, I seem to collide with enemy players but instead of pinning them... they just 'bounce off' me (I don't really know how else to describe it... they just get knocked far away). This sucks for me, or the Reinhardt... but is pretty great for the player who bounces away since they're no longer closer to an angry Reinhardt. What exactly causes this behavior?

3 Answers 3


Simply, if you charge directly into an enemy, they won't take any damage and be pinned for the rest of the charge; if you only just graze them, they'll take 50 damage and be knocked back, just like what would happen if you charged into them after pinning another enemy. All of this seems to completely ignore relative height, i.e. there's no vertical graze boundary, and you'll always pin an enemy even if you're just touching their foor or their head, but this scenario is harder to find in regular gameplay.

Imagine, if you will, a spherical Reinhardt, and visualize how enemies' bodies would react to a 200+kg metal ball flying at them. If the enemy were to only touch one side of the sphere, they'd take damage from the hit, of course, but they'd be pushed aside instead of dragged forward. Now if the Reinball were to hit an enemy directly head on, so their body was directly in the way of the center of mass of the sphere, they'd be moved in the same direction as Reinhardt is, dragging them along for the charge. I know it's somewhat of an abstraction, but it works very well to get an idea of how pinning works. I've made a diagram to explain what I mean:

Reinhardt sphere charge

Of course, this is all based on my experience, but it seems like an accurate model.

  • 2
    Hm, are you sure it works like that? I feel like this behavior doesn't seem to have a consistent pattern like this (Or perhaps it does, it's just the inherent inaccuracies of an online game make it misleading). If it's not too much trouble, could you maybe provide an overhead diagram of what is considered 'pinned' vs 'grazed'? And do you know if there's a vertical component to that as well? Either way, you've definitely earned a +1 already
    – two bugs
    Commented Jun 2, 2016 at 12:40
  • I feel fairly confident saying that, yes. It seems to perfectly model what I've seen both playing as Reinhardt and against him, but that doesn't mean I couldn't be missing something. Commented Jun 2, 2016 at 13:11
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    I suppose in that way, it's more of a cylindrical Reinhardt than a spherical one. Commented Jun 2, 2016 at 13:22
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    Of course this simulation and theory only applies to spherical Reinhardts operating within a vacuum, on a flat plane. Actual performance may have slight variance.
    – user973
    Commented Jun 2, 2016 at 14:53
  • 1
    -1 the yellow on your diagram doesn't meet AA standards for color contrast for colorblind accessibility
    – Dragonrage
    Commented Jun 2, 2016 at 18:23

The first player you hit is pinned, all subsequent players are knocked back.

  • 4
    This is certainly true, but I've had many situations where I didn't hit ANYONE at all - everyone just bounced off.
    – two bugs
    Commented Jun 2, 2016 at 16:47

Heyho, 38 hours Reinhard playtime talking here (excluding beta time). While The partial asnwer of DanmakuGrazer is correct from its content (Describing out of empiric observatiosn aswell), there are additional conditions having influence on this. For example Zarya's shield is reducing the pinning angle. (Untill some days ago, I'd have said her shield makes her unpinable by charging, but then one time I amde it by picking the target completly frontal made me pin her even with shield up.)

Same is true for an transcending Zenyata. Also I had sometimes the feeling (but can't confirm this yet) its harder to pick characters hiding behind a reinhard shield. It everytime felt to me like there it is also mroe likely for them to be bouncing of. So summarized this means, the usual ability blocking kidns of shield affect the zone of getting pinned or just pushed.

  • I've never seen what you mention affect the charge in any way. Commented Jun 3, 2016 at 10:53
  • @DanmakuGrazer: Just try it before downvoting.
    – Zaibis
    Commented Jun 3, 2016 at 10:57
  • I did try all of those, I've never seen any difference. As I just mentioned. Commented Jun 3, 2016 at 11:07
  • So you did set up it and jsut tryed it all out within 20 minutes after I posted the answer. There are 2 options. you are lying to me now. Or you just assume you tryed it and got it wrong while you were playing it. But in any way. Go on with disrespecting my 5 cents to it thats fine. But my trust into your posts are now zero, as I know you are voting stuff you don't have a clue of.
    – Zaibis
    Commented Jun 3, 2016 at 11:18
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    @DanmakuGrazer: Thats what I'll keep an eye on, for the case thats my "confusion" I'll elt you know aswell.
    – Zaibis
    Commented Jun 3, 2016 at 11:29

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