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Do heroes of different classes get affected by Lucio's Soundwave in different ways? Will a tank be pushed back less than a lightweight character?

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    Not an exact duplicate, but this answered my question. Thanks! – Kaizerwolf Jun 12 '16 at 17:01
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    Voting to reopen. I think there's potential for a more detailed answer, i.e. who flies how far, which wouldn't necessarily fit in the other question. – Studoku Jun 12 '16 at 17:10
  • Anecdotally, I seem to remember Road Hogs not flying very far compared to Tracers, for instance. – DCShannon Jun 13 '16 at 19:09
  • @DCShannon at least I have been able to knock him far enough to not one shot me when he was a little slow on the trigger after hooking me. – Dragonrage Jun 13 '16 at 23:21
  • @Dragonrage Yeah, that definitely works. – DCShannon Jun 13 '16 at 23:23
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+50

No.

Related

In my testing I hit every character with concussive blast on Pharah, and each traveled approximately the same distance. I also tested knocking back Roadhog, Tracer, Zenyatta and Reinhardt with Lucio's knockback, with the same results. The knockback from Blast of Sound is agnostic of character 'weight', or distance from Lucio. If you're in the area of effect, you get knocked back X units.

One small caveat to this is Lucio himself- he traveled further than any other character. However, this is not weight related. When knocked back, Lucio traveled the same distance before making contact with the ground, but his skating shoes carried him further back, as they preserved the momentum from the blast.

Testing information:

I conducted this test in King's Row, with the Defender being the class to knockback (Pharah and Lucio), and the Attacker being the class to get knocked back. To the left of the Attacking spawn (from Attacker's PoV), there is a manhole cover near a phone booth. The defender stood on the manhole, with a spray placed the same distance as the phone booth for the Attacker to stand on. The knockback direction went horizontally across the Attacking spawn. This ground provided a long, flat surface with no ceiling in order to keep the knockback as unaffected as possible.

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    Looking back, I can still do more testing on this- I have a niggling sensation that, as Lucio retains momentum post-Blast, that momentum pre-Blast may affect the knockback distance. Science to follow. – KizTrap Jun 16 '16 at 9:51
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    Please science for us. – leinaD_natipaC Jun 16 '16 at 11:43
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    My testing was with Pharah's Concussive Blast primarily, though I saw no noticeable difference with Lucio when testing proximity to target when blasting. As usual- .gifs to follow, soon as I can launch Overwatch later :) – KizTrap Jun 16 '16 at 13:22
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    This is inconsistent with my play experience. I've been watching this since I first saw this question, and there have been many times I tried to blast a Reinhardt and got nothing. – DCShannon Jun 21 '16 at 1:34
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    Did he have his shield up, was he definitely in range, was he moving? My tests showed a very clear distance similarity among all classes, but they were stationary. I never tested if forward momentum cancels out part of the knockback strength – KizTrap Jun 21 '16 at 13:21
2

While the accepted answer is correct, it's somehow "incomplete". Yes classes do not passively react differently to Lucio's knockback, BUT some class ability CAN alter the knockback distance.

https://www.reddit.com/r/Overwatch/comments/4o4cw2/lucios_knockback_is_affected_by_certain_crowd/

A good example is D.Va, it get pushed far less while she's shooting.

  • Thanks for adding this, I had my suspicions with D.Va's self inflicted slow. Does that mean it's also worth testing knockbacks on targets affected by Lucio's speed aura (boosted), or Ana's Nano Boost? – KizTrap Jul 31 '16 at 23:23
  • Sure it's worth testing, there doesn't seem to be a general rule but I play Lucio a lot and really the effect of the knockback seems very inconsistent to me. – flagg19 Aug 1 '16 at 13:09
  • Totally understandable, I get the same with Pharah when playing vs players. I have also noticed Reapers using Wraith Form to suddenly cancel any momentum and move back to safety after I knock them back. So many mechanics are left unexplained! – KizTrap Aug 2 '16 at 12:12

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