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As stated here, being on fire means you are doing well, and here we see that you can be commended as an MVP for being on fire for a large portion of the time.
This answer shows that destroying non-player things gives you fire points, but what all do I get points from, and how many fire points do I need to be on fire/stay on fire?

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  • 4
    Possible duplicate of I'm on fire. So? Jun 13, 2016 at 17:02
  • 4
    @BlueRaja-DannyPflughoeft that question asks what being on fire means, this question asks about how to stay on fire/gain fire points.
    – Dragonrage
    Jun 13, 2016 at 17:06
  • 6
    @twobugs Remember, two distinct questions with similar answers are still two different questions.
    – pydsigner
    Jun 13, 2016 at 17:44
  • 5
    How can I stay on fire? you ask? By listening to my mix tape of course.
    – MonkeyZeus
    Jun 13, 2016 at 18:01
  • 2
    Talk about clickbait.
    – Parzival
    Jun 13, 2016 at 21:18

1 Answer 1

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To be on Fire, you need at least 250 fire points (fire). Your fire meter can hold infinite fire, but displays 350 as max, and you fire will decay at 5 fire per second.

Getting fire:

Eliminations

"All Heroes gain Fire based on % damage done to enemies during Eliminations (i.e. 50% damage dealt = 50 Fire)"

Deployable Eliminations

  • D. Va's Mech 100 Fire
  • Junkrat's Concussion Mine 1 Fire
  • Junkrat's Steel Trap 1 Fire
  • Junkrat's RIP-Tire 50 Fire
  • Symmetra's Sentry Turret 25 Fire
  • Symmetra's Teleporter 100 Fire
  • Torbjorn's Turret 100 Fire
  • Widowmaker's Venom Mine 25 Fire

Objectives

  • Payload Escort 5 per sec

  • Payload Checkpoint 55

  • Capture Point Capturing 180 total

  • Capture Point Checkpoint 55

  • Control Point Capturing 100 total

  • Control Point Checkpoint 10

On-fire Rates

Ana

  • 1 fire per 5 hp healed

Bastion

  • Healing 1 Fire per 5 HP healed

D. Va

  • Blocking 1 Fire per 25 Damage Blocked

Genji

  • UNKNOWN

Hanzo

  • Recon Assist 40 Fire per Assist

Junkrat

  • UNKNOWN

Lúcio

  • Healing 1 Fire per 5 HP healed

McCree

  • UNKNOWN

Mei

  • Blocking 1 Fire per 25 Damage Blocked
  • Healing 1 Fire per 5 HP healed

Mercy

  • Healing 1 Fire per 5 HP healed
  • Support 50 Fire per Resurrect
  • Kill Assist 1 Fire per Assist?

Orisa

  • Blocking 1 Fire per 25 Damage Blocked

Pharah

  • UNKNOWN

Reaper

  • Healing 1 Fire per 5 HP healed

Reinhardt

  • Blocking 1 Fire per 25 Damage Blocked

Roadhog

  • Healing 1 Fire per 5 HP healed

Soldier: 76

  • Healing 1 Fire per 5 HP healed

Sombra

  • UNKNOWN

Symmetra

  • Support 25 Fire per Shield
  • 25 Fire per Teleport

Torbjörn

  • Support 25 Fire per Armor Pack used by allies
  • Healing 1 Fire per 5 Turret HP healed

Tracer

  • UNKNOWN

Widowmaker

  • Recon Assist 40 Fire per Assist

Winston

  • Blocking 1 Fire per 25 Damage Blocked

Zarya

  • Blocking 1 Fire per 25 Damage Blocked

Zenyatta

  • Healing 1 Fire per 5 HP healed
  • Kill Assist 1 Fire per Assist?

Source Note: ?'s indicate unconfirmed stats.

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    Correct me if I'm wrong, but I'm fairly certain that killing Junkrat's Rip-Tire gives 50 fire. Jun 13, 2016 at 16:56
  • @Shaffanhoon Possible, I will have to science this again. I'll add a "?" to it for now.
    – Dragonrage
    Jun 13, 2016 at 16:58
  • @Shaffanhoon I believe that his tire has 100 hp - if you get 50% of elimination damage as fire - 50 fire would only make sense. Jun 13, 2016 at 20:05
  • Dying seems to tank the on-fire meter, is this just due to the natural loss of 5 per second?
    – Cassius40k
    Jun 13, 2016 at 21:45
  • @Cassius40k for me I usually can stay on fire after dying if I wasn't just barely on fire. Death lasts 10 seconds, so you lose 50 fire to that, plus 5 per how ever many seconds you take to get back to the fight and start getting more fire. I have stayed on fire for an 2 rounds straight on KotH even while dying several times each round, so I think it is due to the natural decay, though it is something that should probably be scienced a bit more.
    – Dragonrage
    Jun 13, 2016 at 21:49

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