As stated here, being on fire means you are doing well, and here we see that you can be commended as an MVP for being on fire for a large portion of the time.
This answer shows that destroying non-player things gives you fire points, but what all do I get points from, and how many fire points do I need to be on fire/stay on fire?
1 Answer
To be on Fire, you need at least 250 fire points (fire). Your fire meter can hold infinite fire, but displays 350 as max, and you fire will decay at 5 fire per second.
Getting fire:
Eliminations
"All Heroes gain Fire based on % damage done to enemies during Eliminations (i.e. 50% damage dealt = 50 Fire)"
Deployable Eliminations
- D. Va's Mech 100 Fire
- Junkrat's Concussion Mine 1 Fire
- Junkrat's Steel Trap 1 Fire
- Junkrat's RIP-Tire 50 Fire
- Symmetra's Sentry Turret 25 Fire
- Symmetra's Teleporter 100 Fire
- Torbjorn's Turret 100 Fire
- Widowmaker's Venom Mine 25 Fire
Objectives
Payload Escort 5 per sec
Payload Checkpoint 55
Capture Point Capturing 180 total
Capture Point Checkpoint 55
Control Point Capturing 100 total
Control Point Checkpoint 10
On-fire Rates
Ana
- 1 fire per 5 hp healed
Bastion
- Healing 1 Fire per 5 HP healed
D. Va
- Blocking 1 Fire per 25 Damage Blocked
Genji
UNKNOWN
Hanzo
- Recon Assist 40 Fire per Assist
Junkrat
UNKNOWN
Lúcio
- Healing 1 Fire per 5 HP healed
McCree
UNKNOWN
Mei
- Blocking 1 Fire per 25 Damage Blocked
- Healing 1 Fire per 5 HP healed
Mercy
- Healing 1 Fire per 5 HP healed
- Support 50 Fire per Resurrect
- Kill Assist 1 Fire per Assist?
Orisa
- Blocking 1 Fire per 25 Damage Blocked
Pharah
UNKNOWN
Reaper
- Healing 1 Fire per 5 HP healed
Reinhardt
- Blocking 1 Fire per 25 Damage Blocked
Roadhog
- Healing 1 Fire per 5 HP healed
Soldier: 76
- Healing 1 Fire per 5 HP healed
Sombra
UNKNOWN
Symmetra
- Support 25 Fire per Shield
- 25 Fire per Teleport
Torbjörn
- Support 25 Fire per Armor Pack used by allies
- Healing 1 Fire per 5 Turret HP healed
Tracer
UNKNOWN
Widowmaker
- Recon Assist 40 Fire per Assist
Winston
- Blocking 1 Fire per 25 Damage Blocked
Zarya
- Blocking 1 Fire per 25 Damage Blocked
Zenyatta
- Healing 1 Fire per 5 HP healed
- Kill Assist 1 Fire per Assist?
Source Note: ?'s indicate unconfirmed stats.
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1Correct me if I'm wrong, but I'm fairly certain that killing Junkrat's Rip-Tire gives 50 fire. Jun 13, 2016 at 16:56
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@Shaffanhoon Possible, I will have to science this again. I'll add a "?" to it for now.– Dragonrage ♦Jun 13, 2016 at 16:58
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@Shaffanhoon I believe that his tire has 100 hp - if you get 50% of elimination damage as fire - 50 fire would only make sense. Jun 13, 2016 at 20:05
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Dying seems to tank the on-fire meter, is this just due to the natural loss of 5 per second? Jun 13, 2016 at 21:45
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@Cassius40k for me I usually can stay on fire after dying if I wasn't just barely on fire. Death lasts 10 seconds, so you lose 50 fire to that, plus 5 per how ever many seconds you take to get back to the fight and start getting more fire. I have stayed on fire for an 2 rounds straight on KotH even while dying several times each round, so I think it is due to the natural decay, though it is something that should probably be scienced a bit more.– Dragonrage ♦Jun 13, 2016 at 21:49
How can I stay on fire?
you ask? By listening to my mix tape of course.