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Can you increase the damage that the entity FallingSand does to you? Like a damage tag? I want falling anvils to deal 9 damage each or otherwise be a 3 hit kill to players. How would I do that?

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For falling sand there is a {FallHurtMax} and a {FallHurtAmount} datatag.

{FallHurtMax} is used to change the max damage the falling sand can do.

{FallHurtAmount} is the variable multiplied against FallDistance to calculate how much damage to do. By default is is always 2.

Also if you are using the /summon command to spawn them in don't forget to add the tag {HurtEntities} this will make the fallingsand entity deal fall damage.

A summon command for a falling anvil that always does 9 damage no matter how far it falls would look something like this.

/summon FallingSand ~ ~1 ~ {Block:anvil,Data:0,Time:1,HurtEntities:1,FallHurtMax:9,FallHurtAmount:1000}

If you have anymore questions on this topic let me know via comments and I'll try my best to answer them.

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