My latency is a consistent 20ms which is more than suitable for a responsive gaming experience and yet I regularly encounter unresponsive and laggy phenomena.
Some examples include:
- Being hooked through a wall by Roadhog
- Dying from damage I avoided using Genji's Swift Strike or McCree's Combat Roll
- Dying as I use Mei's Iceblock
I have also noticed that if I happen to die from one of these occurrences, the subsequent kill-cam footage does not show me taking the action which I clearly took a split second before dying.
Does this have something to do with Overwatch's tickrate, and if so how does Overwatch's tickrate compare to some of the other similar games?