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I would like to know if it's possible to use some kind of minecraft mod to make the water that I look through clear. I understand that there's mods to do it and I can also modify my texture pack, but I've not found any clear details and more importantly, I haven't learned whether I'll be able to use that kind of a mod when I play on my SMP server.

Can somebody point me in the right direction to answer these questions?

edit

To be clear, I don't want to just edit the texture pack, I would also like to change the clarity (and color?) of the water itself so I can see further and so the light doesn't decrease as fast.

I'm going to be making a water world (110 block sea level and canyons down to 20 blocks) using the PhoenixTerrainMod so it's rather important that I'm able to see long distances and that the water isn't totally dark because it sucks up all the light. From what I understand I'll need a client mod to modify the alpha values of the water, so where might I be able to get that?

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  • Do you want the water to be nearly invisible, as in, you want to eliminate the darkening effect applied as the water gets deeper? Aug 2, 2011 at 16:14
  • I want to eliminate or reduce the darkening effect. If I can get rid of the "flowing" water texture that appears when you're looking through underwater glass then that would help too.
    – Ken
    Aug 2, 2011 at 17:25
  • So you want to keep the transparent still-water texture, but eliminate the depth lighting? Ok, cool. Since changing that will require a proper mod, you might want to edit that clarification into the question to avoid attracting a bunch of useless "you can use this texture pack" answers. Aug 2, 2011 at 18:09
  • The xray 1.7.3 mod has a nightvision option which makes everything, including underwater, easily visible.
    – Fambida
    Sep 4, 2011 at 8:24
  • Note that this can be considered cheating.
    – jobukkit
    May 10, 2014 at 18:30

5 Answers 5

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OptiFine has, among many other improvements, a clear water option (under Video Options -> Details). This is a pure client modification and works just as fine in SMP. (Note that this is not compatible with MCPatcher, which is however not needed since OptiFine also includes HD texture support).

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  • Thanks for the reminder to update the answer on this, since CCW is totally outdated.
    – Ken
    Mar 1, 2012 at 22:53
  • @KortPleco you're welcome, fortunately OptiFine is actively kept up-to-date - although due to its complexity, the update to 1.2 may still take some time. One reason why I usually lag one version behind...
    – Zommuter
    Mar 2, 2012 at 6:53
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As far as I know, texture packs work entirely locally (note that this might change). This means that you'll be able to use it on a SMP server without any problems. The only thing that you have to do is find (or make) a texture pack that does this for you and install it.

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Try the CrystalClearWaters mod: I'm not sure if it's SMP-friendly, but if you install it locally it should only affect the rendering on your own client.

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  • Works fine on SMP.
    – Ken
    Aug 3, 2011 at 17:04
  • 1
    It works on SMP because of your client not the server !
    – Warface
    Sep 4, 2011 at 2:01
  • sorry for the answer steal, but the last CrystalClearWaters update was for beta.1.7.3, so I suggest OptiFine
    – Zommuter
    Mar 2, 2012 at 6:57
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If you want to increase your visibility underwater legitimately, recently (in MineCraft 1.6), the Respiration enchantment on helmets also increases the ability to see underwater.

Respiration can go up to 3 levels, and the stronger the enchantment, the better your underwater vision.

Screenshot taken 6 blocks below the water's surface on the highest brightness setting, with and without Respiration enchantment

For more details, visit the MineCraft Wiki page on Enchanting.

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If you want to see more clearly in water without needing to resort to mods, a Potion of Night Vision will drastically help.

The following forum post contains comparison shots of with/without the potion effect (and the water is even more clear if you are not swimming in it, but instead looking down into the water from the surface):

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