On the Neo Tokyo map, when anyone scores a goal, it plays a short tune. Can I play that song on a media player? If so, where can I find its file?
I am playing on PC.
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TLDR: the files are there but they seem to be protected.
Sound files of Rocket League have the WEM extension and are located in the directory
Now of course the question is, which one of them is it? You can use SysInternals Process Monitor, set a filter for ".wem" and then start a Neo Tokio local game with AIs.
This will give you the name
On my PC the conversion pretended to be successful
Audiokinetic Wwise RIFF/RIFX Vorbis to Ogg Vorbis converter 0.24 by hcs Input: 642633853.wem RIFF WAVE 2 channels 44100 Hz 368432 bps 6023303 samples - 2 byte packet headers, no granule - stripped setup header - external codebooks (packed_codebooks.bin) - modified Vorbis packets Output: 642633853.ogg Done!
but VLC player could still not play it, even with the K-Lite codec pack installed.
The sound effects are stored in the same directory and have two different file extensions: BNK and UPK.
The BNK file format is documented in the Xentax Wiki. A BNK file can contain many sounds. The file is easier to identify in this case, since it contains Neo Tokio in the name:
SFX_Amb_NeoTokyo.bnk. As the name suggests, this is more about the ambient sounds, so I don't expect your goal sound to be in there.
You can use BNK extract to get the WEM files out of it, then use ww2ogg as mentioned before. Same result here: I could not play the files.
Unfortunately that extractor fails on my machine as well, which makes me think that the files are encrypted or obfuscated.