I would like to know how I would be able to kill a player near an armor stand, then kill the armor stand and use the explosion particle at the same time. I'm working on a single command for a claymore and I need it to explode.

I have tried doing this command a couple times but it only killed me when I was near the command block. The command I used is /kill @p[r=2] [type=ArmorStand,Name=Clamore] and other versions of this with minor changes.


You will need to put the /kill command into a /execute:

/execute @e[type=ArmorStand,name=Claymore] ~ ~ ~ /kill @a[r=2]

Put this into a repeat Command block and next to it place a Chain Command block with this command:

/execute @e[type=ArmorStand,name=Claymore] ~ ~ ~ /particle explode ~ ~ ~ <xd> <yd> <zd> <speed> <count>

Example of the /particle command: /particle explode ~ ~ ~ 5 5 5 0.1 200 will generate 200 smoke particles around the player within a radius of 5 at a speed of 0.1.

Next to the 2nd Command block place another Chain Command block with this commmand:

/kill @e[type=ArmorStand,name=Claymore]

So, altogether this will look like this:


Where the left Command block has the 1st command listed above, the middle one the 2nd and the right one has the 3rd.


/kill only works with one argument at a time. What this means is that you can only kill one type of entity at once.

In this case, you need to run:

  1. /kill @p[r=2] first to kill the player, then
  2. /kill @e[type=ArmorStand,Name=Clamore] to remove the armor stand, then
  3. a command to generate the particles (use this as a reference for the command in question).

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