I've read that a lot of higher end teams will rush the first point on a map like Hollywood with 2 Tracers, 2 Winstons, and two support. Somewhere where they have to capture a control point. I hear it isn't great after that assuming he enemy team changes to counter, but initially it is strong.

What makes this comp so powerful on capture points? If I were to try it with a 6-man group, how should each class play and prioritize targets? How do you approach the point?


2 Answers 2


There's a similar strategy involving 4 Winstons and 2 Lucios

The strategy in this is for Payloads specifically, but it works for capturing points too. The idea is to get as many characters to the objective as quickly as possible. Tracer has a high base movement speed and can Blink, Winston can use his super "Hulk Jump" Pack and Lucio can speed buff everyone and provide a bit of healing once everyone's on the objective as well.

The reason its so good, especially at the start of a match, is basically because as far as I can tell it's the fastest comp out there. If you get to the points quicker you can capture them quicker and immediately put your opponents on the defensive.

As for the strategy itself, The Tracers blink around and be generally annoying, harassing anybody who's trying to snipe, the Winstons jump right into the centre, immediately throw down barriers and Tesla everything, and the Lucios run around providing as much speed to those coming back in and healing to those already there as possible.

  • Note that 1 Lucio is enough as the bonus speed does not stack.
    – Riley
    Jul 4, 2016 at 9:45
  • It's not just about speed, you need the longevity as well. Getting to the objective first doesn't mean it won't be contended, just that you'll get some free capture time. Having 2 Lucios means you can provide both Speed AND Heal auras at all times, which on Tracer and Winston is a massive boost. Jul 4, 2016 at 9:53
  • While that's true, most of the time(in my experience) you don't need the speedboost once you're on the point.
    – Riley
    Jul 4, 2016 at 9:54
  • @Riley The reason for the double Lucio is that they can chain their two "Amp it up" activations. Especially useful on KotH if the enemy team runs only one Lucio
    – blgt
    Jul 4, 2016 at 14:34
  • @Riley It is not to stack the speed boost, it's to have both the healing aura and speed boost up at the same time. Also, you can Amp Up speed two times in a row if they alternate.
    – Nathan K
    Jul 4, 2016 at 15:33

The main point of this composition is to have the two winston jump on site and put the shield, two shield on the holywood first point (one on the left of the payload and one on the right) will cover the whole road to the site. You have two tracer because they can do well against almost any champ alone and against champ like thorbjorg they also can do well if they coordinate. So they can follow the winstons (they jump on site fast so better have some blinks) and clean the site while the shields are up.

So you probably understood, that here, the speed is one of the major key (with the shields), one lucio will make you able to rush site and jump on it with the speed boost, with that speed + tracer blink + winston jump, you can go on site in few second even if ennemies have advanced position. Since you go really fast, they don't have time to prepare and organize the defense (The composition 2 tracer 2 winston 2 support is particular and defense must adapt to it, and your objective as offensive team is to not let them time to adapt.)

So to sum up:

2 Winstons to cover the way to site with shields during their jump. 2 Tracers to follow Winstons and counter play a lot of ennemy with good coordination. 1 Lucio to speed boost and don't let the time to organise defenses.

The last support is more likely to heal, either lucio to heal the whole team and if first lucio die you still have a speed boost available, either mercy so you have a faster healing but lucio needs to survive.


I'd add that if you have two support here, it's because you want to abuse speed even once on site so the first lucio will keep the speed boost up.


The comments on the second post remembered me of something I forgot to precise, since I can't comment, I'll edit my post:

Two Lucios is really great when well coordinated, but this require such a coordination I didn't saw in not premade team even near the top of the ladder. Because you need to swap to use the Volume Boost, one lucio isn't only healing while the other is only speeding, you have to swap to use 2 identical boost one after the other. If you don't have the coordination, one Lucio probably won't be as efficient as a Mercy. I recommand to use 1 Lucio and 1 Mercy except if you know you are well coordinated and with a premade.

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