It's complicated.
There's more than one kind of "triggered attack" (henceforth "proc") in Grim Dawn, and the answer to your question is different depending on which type you're talking about.
Weapon Pool Skills: Can only trigger one.
The first type of proc is Weapon Pool Skills, or WPS, like the Direwolf Claw skill granted by this item. These are modifiers to your autoattack (or to skills similar to your autoattack) that make it do something special on top of its normal "deal your weapon damage to one target" behavior. The procs mentioned in the question, Markovian's Advantage and Feral Hunger, are both WPS.
WPS are so-named because their chances to proc go into a probability "pool" and are drawn randomly from that distribution each time you attack. For instance, if you have two WPS, each with a 25% chance to be used, then 25% of the time you will use WPS 1, 25% of the time you will use WPS 2, and 50% of the time you will use no WPS. If your pool adds up to >100%, then the chances for each WPS to proc will be scaled down proportionally to "fit" into 100% (e.g., if you have 5 different WPS, each with 25% chance to be used, then their actual chance to proc will be 20% each).
You cannot trigger more than one WPS with a single attack; they are mutually exclusive.
You can recognize a WPS because it will always say "% Chance to be Used" in its description. This guide has detailed information about WPS and how they work.
Item-granted procs: Can trigger multiple.
Some items grant procs that are not WPS, like the Bear Claw skill granted by this item. These procs differ from WPS in the following ways:
- They can be triggered by any skill that hits enemies, not only by skills similar to your default attack.
- Their chances to proc are rolled independently, rather than forming a pool from which a result is drawn. As a result, if you have two item-granted procs with 25% chance to proc each, you will have a 6.25% chance to trigger both on any individual hit.
- They will say "% Chance on Attack" or % Chance on Critical Attack" in their descriptions, instead of "% Chance to be Used".
There is no hard limit to the number of these that can proc at once; if you have 10 item-granted procs, then it's possible (though probably unlikely) for all 10 to proc at once off of the same hit. Item-granted procs can also be triggered by a hit that also triggers a WPS without any conflict.
Devotion procs: Only triggered by bound skill.
There are some procs that are granted by the devotion tree (the constellations you invest points into by cleansing shrines throughout the game). For instance, the Aetherfire skill from the Imp constellation is listed with "15% Chance on Attack."
Devotion procs must be "bound" to a specific skill in order to trigger (you do this by clicking on the star that grants the proc in the devotions screen, which will bring up a menu of skills available for binding). Once bound, the devotion proc will have a chance to trigger each time the chosen skill hits an enemy. This chance is adjusted upward if the chosen skill has a cooldown, to make up for the fact that you can't use it as often.
Only one devotion proc can be bound to a given skill at any given time, so in general, a single hit from a skill will not trigger multiple devotion procs.
There's one possible exception to that rule: When a default attack replacer (DAR, like Savagery) procs a WPS (like Feral Hunger), the result is a single hit that combines the properties of both skills. If you have devotion procs bound to both the DAR and the WPS, the hit can probably trigger both devotion procs.
TL;DR: Each hit can trigger, at most:
- 1 Weapon Pool Skill
- 1 devotion proc (or 2 for hits that trigger WPS, when you have devotion procs bound to both the WPS and the attack triggering it)
- Unlimited item-granted procs (however many you can fit on your character)