We got a bunch of number here

Damage is .5 to 3. Then there is shot per second. Then there is number of pellets.

Okay say I shot someone at point blank range.


What's my dps?

  • .5 to 3 is from damage falloff -- most heroes deal less damage at greater ranges. – Raven Dreamer Jul 25 '16 at 1:10

3 (damage per pellet) * 8 (pellets per shot) * 7 (shots per second) = 168 DPS.

  • D.Va is one of my main heroes. Just want to note that, although her damage is pretty nasty if you can actually hit, like if you're right next to a Winston, it falls of quickly. It's mostly just suppressing fire from any kind of range. – DCShannon Jul 25 '16 at 21:09
  • I should be able to kill most characters in a second. Yet I often shoot somebody and he doesn't die after so many seconds. Then I die. – user4951 Aug 15 '16 at 8:50
  • You should be able to kill most characters in a second if you hit with every single pellet. That's just not going to happen unless you have superhuman tracking abilities or your target is stationary. What's most likely happening is you're not hitting with all your pellets because your target is away from you and your aim is not perfect. That is, you're missing. – Nathan K Aug 15 '16 at 18:38
  • 1
    This is also assuming no headshots. If you stick your cannon up someone's nose then hold LMB, you'll do double that dps. – KizTrap Aug 18 '16 at 12:31

Assuming every pellet hits, each burst will deal 24 damage. You're firing 7 bursts per second, for 168 dps.

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