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So, today the Demolitionist appeared, and night has now fallen, but instead of going to the cosy NPC friendly house I had ready for him, he seems to constantly wander between my house and the guide's house (which actually has an empty floor that he could move into anyways).

See this picture for detail:

Get your mouse off my picture...

As you can see, the demolitionist seems torn between my humble abode (circled in red), and the house of the guide, who has a free floor anyway (circled in blue). He won't settle anywhere, not in the empty floor in the guides house, or the lovely house I had build in anticipation of his arrival thats off screen to the right.

The noise of him constantly shutting and opening the doors is driving me insane, and the dark thoughts of going on a quest to find lava and commit demolistionisticide are growing even stronger with every second.

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10 Answers 10

17

If your demolitionist has claimed a room offscreen, you may need to go far enough away that he teleports 'home'. He's not going anywhere because he can't reach his house in the first place.

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  • 1
    Actually, the entrance to an NPC's house can be either a door or wood platforms, according to the wiki. I have at least one NPC in my world which is happily living in a wood platform-entrance house.
    – wersimmon
    Commented Aug 17, 2011 at 15:22
  • @echoback - oh, that's interesting. Commented Aug 17, 2011 at 15:40
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    I have never witnessed an NPC climbing wooden platforms to make it to their house. I have always had to either travel far offscreen or save/reload the world to make them teleport into the house. They don't seem to use wooden platforms to leave the house either. I've exploited this to keep them conveniently stashed in a floating building immune to blood moon/goblin invasion.
    – OwenP
    Commented Aug 27, 2011 at 16:12
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Kill demolitionist with lava. Then he will respawn after some time. And maybe he will choose more desirable place :-)

When NPC begin to live in house not suited for him, I kill NPC and destroy chair and table. And in next time NPC chooses another house :-) After that I place taken off object on their place.

P.S. Magma is a solution for every problem :-)

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  • 10
    Clearly, you're subscribing to the Dwarf Fortress school of Thought. I approve. Commented Aug 14, 2011 at 14:46
  • 3
    Yes, I like Dwarf Fortress very much. Commented Aug 14, 2011 at 15:03
  • Magma for the W!
    – Moshe
    Commented Aug 14, 2011 at 17:31
  • Magma. What can't it fix?
    – edsobo
    Commented Dec 16, 2011 at 15:52
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For me, the issue was the middle of the room was too dark, so I just added more torches.

For some reason, It will say that its suitable instead of saying it needs light source.

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If you are trying to get the demolisionist to move into a house which is on an upper floor, I find the easiest thing to do is to build a wooden PLATFORM staircase up to his room. You can make this go as high as you want. You will need a background wall too by the way. If he simply won't move into any house, lower floor or upper floor then the room either isn't valid (in which case you will need to make sure all the walls are filled in, there is a table, chair and torch. You can check if a room is valid by checking in the housing menu) or he legit can't reach his house, in this case you will have to make it easy for him to reach.

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you can go to your inventory and click the pixelated picture of a house and click an N.P.C, then click on the house you want him or her to go to, but before doing that, build another home for the N.P.C who's living in the house and move them to that empty house if there is one living there. If not, make sure that everything that is needed for a house to be a real house, here's what you need: 1.A Door 2.A Table 3.A Chair (or two) 4.And a Light source. (Like a Torch or a chandler, or a lamp)

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NPCs can't jump more then 3 blocks and don't know how to use platforms/ropes (they can use platforms if they are converted to stairs)! The second floor of the guide house (blue) is more then 3 blocks high from the ground! He will be automatic teleported to the house on the next night.

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If you've already set the NPC's flag to the house you made, when night falls, try to avoid having the NPC and its designated house on the screen.

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Houses cannot contain platforms for floors, making it an invalid house. Also, there cannot be holes in the walls or floor. A door cannot be placed on platforms, either. Put a door on the right the platforms to make it a valid house.

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In end up the demolitionist moved into the house I expected, it just seemed to be taking longer than usual.

So I can confirm that the above setup does in fact work.

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  • both of these answers were incorrect, the demolitionist coukd reach his house, as it was a valid home, and i did not need to force him to respawn. There was actual information in that i confirmed that the set up in picture does infact work as a house for NPCs, contrary to what was suggested in the answers.
    – BigStuuu
    Commented Jul 21, 2012 at 15:30
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    So you actually saw with your own eyes the NPC jump up into his house?
    – kotekzot
    Commented Dec 5, 2012 at 12:26
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magma or get a voodoo doll. which allows you to kill NPC's.. gained by killing a voodoo daemon

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