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As opposed to another ChuckleFish-published title, Stardew Valley, where my profiles are synced (using Steam)

Just wondering if anyone can shed a little light on some of the technical reasons why this is not happening.

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  • I think an answer may have been provided in other questions somewhat obliquely, but as per this meta post (meta.gaming.stackexchange.com/questions/11895/…), I'd like this question answered directly. Thanks, people! Aug 11, 2016 at 16:44
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    I would like to point out that Stardew Valley was published by Chucklefish, but not developed by them. The only person who developed Stardew Valley is ConcernedApe.
    – Mage Xy
    Aug 11, 2016 at 17:28
  • That's a good point, I'll update. Aug 11, 2016 at 20:00

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The short answer is that Starbound does not implement the Steam cloud save functionality, and thus no syncing can occur.

The more detailed answer is that a single Starbound "save" is actually quite a few files. There's the player file, of course, which saves your equipment and your ship info, but each individual planet also has its own "save file" where all changes that you have made (mining, tunneling, building, NPCs, etc.) are stored. The more changes that are made by the player on a given planet, the larger the file for that planet gets. Since there's so many available planets, it's quite possible for a single "save file" (meaning player data, ship data, and universe data combined) to be very large. It just gets too bloated to sync efficiently, so Chucklefish decided not to include that feature.

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