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The items you get from pokestops are variable. Sometimes you get 3, sometimes up to 7...

Is there a breakdown of how that is generated?

Like how it decides to give you once 5 pokeballs, then 1 ultraball + 2 potions, etc.

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    the algorithm is not revealed. just random. but when you get more than 5 items you also get double xp. see: gaming.stackexchange.com/questions/275628/… – lois6b Aug 12 '16 at 12:56
  • I've heard that if you hit 10 unique Pokestops in a row in a certain amount of time, the 10th one gives you a higher yield. That is why I run in a loop, not up and back. My sample size is small and it's not always the 10th, but around the 10th I get lots of supplies. (but this is pure speculation). – Just Someone Aug 12 '16 at 13:31
  • I guess I'm looking for the algorithm... and that question will stay open until the algorithm is figured out – Fredy31 Aug 12 '16 at 13:32
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    Don't have time to type this into an answer, but see this on reddit – Kevin L Aug 12 '16 at 14:53
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Honestly I am simply translating your comment section into an answer and adding a bit. The algorithm is random (though I have no source) when it comes to Pokestops. Some times you will get 2 Pokeballs and 1 Potion, and other times you will get 1 Pokeball, 1 Greatball, an Egg, and a Potion. There is an unverified rumor going around [@Kevin L] about hitting your 10th unique Pokestop. They say every 10th unique Pokestop you spin you will receive a bonus - 50 extra experience and multiple extra items (still random). I hope this helps sum things up.

  • From what I've read and experienced, it must be 10 different Pokéstops in less than 30 minutes. – João Victor Oliveira Aug 23 '16 at 20:00

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