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On the universal map, the solar systems have different colours. When I first began, it appeared that I couldn't get to a green or blue system without a sigma or tau hyperdrive booster. Now that I have the different booster, I moved to a green system, but I don't notice any difference. Has anybody noticed a difference between colours of solar systems or is it purely a light-year distance restriction?

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I have seen a topic about this on the Steam forum and apparently the color coding works as follows:

  • Yellow systems = basic difficulty with normal items
  • Red systems (sigma upgrade needed) = medium difficulty with rare items
  • Green systems (tau upgrade needed) = hard difficulty with higher chance or rare items
  • Blue systems (theta upgrade needed) = extreme difficulty with highest chance of rare items

The difficulty has to do with the environments on the planets and space I assume. Never been to another color system myself though...

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    Do you have a link to the steam thread? Commented Aug 18, 2016 at 14:16
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    Will have to search for it again because I can't access steam from work. Commented Aug 18, 2016 at 15:13
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Yellow systems

  • Unique Resource: Copper.
  • Sparse rare materials
  • All systems will be inhabited by a sentient race.

Red systems

  • Unique Resource: Cadmium
  • Uncommon rare materials
  • 95% are Uncharted systems, low chance for inhabited systems.

Green systems

  • Unique Resource: Emeril
  • Common rare materials
  • Average chance for uncharted and inhabited systems, low chance for abandoned systems.

Blue systems

  • Unique Resource: Indium
  • Abundant rare materials
  • Average chance for uncharted and inhabited systems, low chance for abandoned systems.

Source, NMS wikia.

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