I'm making a map in minecraft and I'm unable to colour the snowshovel particle. I want to colour them red. I searched the Internet but the only thing I found was 'How to colour reddust particles'. So is there any way I can colour snowshovel particles. I'm using minecraft 1.10.2.
1 Answer
I had the same problem before on my server, and here's how I did it. I'll try to include as much info as I know. Take note that in second case only reddust, mobSpell and mobSpellAmbient can be setup in colours.
But first, do you want to colour the particle when a player does a thing that triggers it or you want to summon a coloured particle?
If you want to do the first case, you have to make a resource pack, so Minecraft changes colour or texture (or whatever you did to them) of all the edited particles. Be aware in order to summon the normal particle you may need to check out the other way stated here. Here's a nice link to making texture (resource) packs: https://minecraft.wiki/w/Tutorials/Creating_a_resource_pack
If you need to summon a particle that is modified, use command blocks. Command you are looking for is
/particle
and it's parameters are this:/particle name x y z xd yd zd speed [count] [player]
So, parameters not surrounded are needed and ones surrounded by [] are optional.
NAME
- Here you put the name of the desired particle. Here you can see a list of all the particles with their respective names.
X, Y, Z
- Here you specify where to summon the particle. You insert them without the commas.
XD, YD, ZD
- Here you put the parameter of the cuboid to be filled. It is centered in coordinates X Y Z you previously entered. Every parameter is multiplied by 8 so if you enter 1 1 1 as XD XY XZ, you will get a 8x8x8 cube.
Now here's the catch. In case of reddust, mobSpell and mobSpellAmbient, and speed is not 0, and count is 0 or not specified, these values are set as the RGB channel values of the color of the particle, and are specified in the range 0 to 1. In this usage, the speed parameter acts as a multiplier on these values. If count is greater than 0 for those particles, xd yd zd are treated as a 3-dimensional volume as usual, rather than as a color, and randomized colors are used.
SPEED
- Determines the particle speed (how long it lingers).
COUNT
- Determined how many particles to create.
PLAYER
- Determines which players to see the particle.
Last two are not required.
So, if you really want to use snowshovel you have to colour them by making your resource pack! But, if you can switch them with any of the 3 exceptions, you can colour them, taking care that XD, XY and XZ are RGB coded colours.