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In Caesar 3, you need to provide new services for a house to evolve, from small tents all the way up to luxury palace.

What are each steps with the corresponding required service?

2 Answers 2

14

Source: Appian Way (Wayback machine copy of defunct website)

Housing levels with required services:

Housing Level Desirab. Entert. Services Goods
Small Tent -99 0 None!
Large Tent -10 0 Water
Small Shack -5 0 1 Food Type
Large Shack 0 0 Temple to 1 God
Small Hovel 4 0 Clean Water 4
Large Hovel 8 10
Small Casa 12 10 School or Library
Large Casa 16 10 Baths Pottery
Small Insulae 20 25
Medium Insulae 25 25 Doctor or Hospital Furniture
Large Insulae 32 25 School & Library Barber Oil
Grand Insulae 40 35 2nd Food Type
Small Villa 48 35 Temples to 2 Gods Wine
Medium Villa 53 40 Doctor & Hospital
Large Villa 58 45 Academy
Grand Villa 63 50 Temples to 3 Gods 3rd Food Type
Small Palace 68 55 2 Types of Wine
Medium Palace 74 60
Large Palace 80 70 Hippodrome
Luxury Palace 90 80 All of them! Everything!

Housing levels with population, prosperity factor, and tax multiplier.

(for details, refer to the original website)

Housing Level Size Population Prosp Factor Tax Mult
Small Tent 1x1 5 5 1
Large tent 1x1 7 10 1
Small Shack 1x1 9 15 1
Large Shack 1x1 11 20 1
Small Hovel 1x1 13 25 2
Large Hovel 1x1 15 30 2
Small Casa 1x1 17 35 2
Large Casa 1x1 19 45 2
Small Insulae 1x1 19 50 3
Medium Insulae 1x1 20 58 3
Large Insulae 2x2 84 65 3
Grand Insulae 2x2 84 80 4
Small Villa 2x2 40 150 9
Medium Villa 2x2 42 180 10
Large Villa 3x3 90 400 11
Grand Villa 3x3 100 600 11
Small Palace 3x3 106 700 12
Medium Palace 3x3 112 900 12
Large Palace 4x4 190 1500 15
Luxury Palace 4x4 200 1750 16
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  • 1
    I think you forgot theater and amphitheater.
    – ghar1b
    Commented Feb 11, 2020 at 10:34
-1

A more detailed info in a single table can be found here. For posterity it's copied below (the last four columns are about Desirability):

Housing Levels

Level Housing Size Pop. Requirements Prosp.
Rating
Entert.
Required
Tax
Mult.
Crime Effect Range Devolve Evolve
0 Vacant Lot 1x1 0 Road access 0 - - - 0 0 - -

Plebeians: working citizens

Level Housing Size Pop. Requirements Prosp.
Rating
Entert.
Required
Tax
Mult.
Crime Effect Range Devolve Evolve
1 Small Tent 1x1 2x2 5/20 Immigrants 5 0 1 25+3 -3 3 -99 -10
2 Large Tent 1x1 2x2 7/28 Well or Fountain 10 0 1 25+3 -3 3 -12 -5
3 Small Shack 1x1 2x2 9/36 1 type of food 15 0 1 25+3 -2 2 -7 0
4 Large Shack 1x1 2x2 11/44 1 god 20 0 1 25+3 -2 2 -2 4
5 Small Hovel 1x1 2x2 13/52 Fountain 25 0 2 22+3 -2 2 2 8
6 Large Hovel 1x1 2x2 15/60 1 entertainment 30 10 2 22+3 -2 2 6 12
7 Small Casa 1x1 2x2 17/68 School or Library 35 10 2 17+2 -1 1 10 16
8 Large Casa 1x1 2x2 19/76 Baths, pottery 45 10 2 17+2 -1 1 14 20
9 Small Insulae 1x1 2x2 19/76 2 entertainments 50 25 3 17+2 0 0 18 25
10 Medium Insulae 1x1 2x2 20/80 Doctor or Hospital, furniture 58 25 3 17+2 0 0 22 32
11 Large Insulae 2x2 84 School and Library, Barber, oil 65 25 3 12+2 0 0 29 40
12 Grand Insulae 2x2 84 2 types of food, 3 entertainments 80 35 4 12+2 0 0 37 48

Patricians: paying citizens

Level Housing Size Pop. Requirements Prosp.
Rating
Entert.
Required
Tax
Mult.
Crime Effect Range Devolve Evolve
13 Small Villa 2x2 40 2 gods, wine 150 35 9 8+1 +1 2 45 53
14 Medium Villa 2x2 42 Doctor and Hospital 180 40 10 8+1 +1 2 50 58
15 Large Villa 3x3 90 Academy 400 45 11 8+1 +2 2 55 63
16 Grand Villa 3x3 100 3 types of food, 3 gods 600 50 11 8+1 +2 2 60 68
17 Small Palace 3x3 106 2 types of wine 700 55 12 5+1 +3 6 65 74
18 Medium Palace 3x3 112 4 gods 900 60 12 5+1 +3 6 70 80
19 Large Palace 4x4 190 Hippodrome 1500 70 15 5+1 +4 6 76 90
20 Luxury Palace 4x4 200 everything 1750 80 16 5+1 +4 6 85 100
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