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I know what the term quick time event means and that one of the first usages of the gameplay element was in Dragon's Lair, but I don't know why they are called that. Was that the term used by Dragon's Lair? Was it a term used by a reviewer? and why did they use that term specifically?

Who invented the term quick time event and why did they choose that term?

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The term was apparently coined by Yu Suzuki, the creator of Shenmue.

Other games, such as Shenmue (Sega, 1999), the game whose director Yu Suzuki coined the terms "Quick-Time Event" and "QTE," are not so forgiving. Failure at a QTE will result in player death and a game over condition. src

Shenmue, which came out in 1999, was not the first game to include QTEs but it was one of the first to include them in the form that we recognize today, of a cutscene with buttons flashing on-screen to be pressed. (Earlier games like Dragon's Lair didn't actually tell you what key to press, you just had to figure it out.)

Originally they were called "quick timer events", meaning the events were driven by a timer, as opposed to the games usual mechanics, and were intended to be "quick". This is the term that appears in Shenmue's manual, for example. For whatever reason, the slightly shorter term is what eventually became standard.

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From Wikipedia:

Yu Suzuki is credited with coining the term "Quick Time Event" and popularizing their use in his game Shenmue.

  • This question does not give any additional information beyond what KutuluMike said. Please amend your answer to include new information. – Nzall Sep 1 '16 at 8:25
  • 2
    @Nzall I answered first (albeit by only a few seconds) – imulsion Sep 1 '16 at 9:32

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