I'd expect, from the many depictions of zombies by which I have been victimized, that crawlers would pose little danger as long as I'm aware of them and don't stand too close. I'd think that, in 7DTD, I (my character) should be able to easily dispatch a crawler. A swift blow to the head, easily made from my greater height and, assuming I'm holding a suitable mêlée weapon, with my much longer reach, should be relatively riskless. Instead, I find crawlers to be more dangerous than 'walkers'!

Perhaps crawlers greater danger lies (ha) in their means of locomotion (flailing their arms) also serving as attacks. Or maybe I'm just getting too close and I should try attacking from a greater distance.

Is there something I'm missing? Or are crawlers really as dangerous as they now seem to me to be?

1 Answer 1



I was relying on my visual perception of how close I was to zombies to decide when to attack. I didn't think to actually test the maximum distance from which I could land an attack. Having now done that, I learned that all zombies, crawlers too, can be attacked from what looks like an impossible-to-reach distance.

  • 1
    The range of most melee weapons is the same, a little over 2 blocks. The tactic I use is to start swinging, run into range, land the blow, and then run backwards before they can retaliate.
    – Schwern
    Commented Jan 30, 2017 at 21:32

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