I've been thinking of creating a stealth/ Syringer Rifle character build for Fallout 4. The general idea is a character who relies on short range stealth melee and long range Syringer Rifle attacks to get by.
The Syringer Rifle is different from every other Fallout 4 weapon (I know of) in that you have to craft your own ammo - and most of the Syringer Ammo is non-lethal.
This makes me wonder about what Fallout 4 Perks apply to the Syringer Rifle. For example does Riflesman or Ninja increase the damage for Bleed-out or Radscorpion venom syringes?
And does Luck have any effect on the syringes with "Chance" effect? If I select a Critical in VATS will the "Chance" effect always be applied?
What perks apply to the Syringer Rifle in Fallout 4?