In Overwatch we have a melee attack. Mei's melee punch causes the same damage as Genji's melee sword strike - 30 points. Each melee attack takes 1 second.
I know that if Roadhog runs out of ammo and then uses his chain hook, then it doesn't improve his overall DPS. What happens is, after hooking, Roadhog will still have to reload. I often end up in a situation where my Roadhog is reloading after I successfully hook them.
However, many players incorporate melee attacks. It's as if melee attacks are good even though the DPS is much lower than their own ranged attack.
Genji, for example, does 84 DPS with his shurikens - yet sometimes does melee too.
The only explanation I can think of is that melee improves DPS. So DPS on melee is an addition instead of replacing the other attacks.
Am I correct?
Can anyone give details?