8

I assume I want raw meat, fat, and tallow, but what else? Bones? Teeth? Hair? Corpses? Also, where can I find all these things in the custom stock pile settings?

5

There are two stockpiles that the end products of a butcher shop feed into. These are food and refuse stockpiles.

While it is possible to specify individually every item allowed into your stockpile, this would be a massive pain because many of the animal body parts (as mentioned in the food stockpile entry) are different per animal. So it would not be a matter of including "fat" as an allowed item in a stockpile; it would require setting "horse fat", "dog fat", "dragon fat", etc. inside the stockpile settings.

Do not despair. There is an easier way to handle this problem. Simply set a stockpile to accept any kind of food and/or refuse, but then link it to your production butcher shop(s) (use the q-t command from the stockpile and select your butcher shop). Finally set the stockpile to only take (accept) from links (the a command from the q menu for the stockpile), and then it will only be filled with items from your butcher workshop. This stockpile's only job is to accept everything from the butcher's workshop.

Warning: Make sure you either link both a refuse and a food stockpile to your butcher shop, or else make a single custom stockpile that does both, because anything that will not fit into the linked stockpile(s) will be stuck in the butcher's workshop.

  • What about stockpiles for the inputs to a butcher shop? Refuse > Corpses + Body parts? Only some item types? – Kenny Evitt May 16 '17 at 19:31
  • 1
    The issue with inputs for a butcher shop is that they also take live animals as an input. I have not tested if setting an input linkage interferes with this. Other than that, those are the correct settings. Or at least they will get the job done. dwarffortresswiki.org/index.php/… – Nick Jun 25 '17 at 16:14

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