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Similar to this question, but that does not appear to contain the answer I need.

Where can I find the actual in-game assets used by League of Legends? I was able to find the champion select sounds in C:\Riot Games\League of Legends\RADS\projects\lol_air_client\releases\0.0.1.215\deploy\assets\sounds\en_US\champions, but where are the actual in game sounds (or the models, for that matter)?

I'd like to be able to replace some of those sounds with blanks so that I don't have to listen to as many character quips.

  • It's not unusual for games to pack those types of files in an archive format to save space (and to prevent them from being messed with easily). Don't know enough about LoL to post an answer, but I found this forum post, which you might find useful. – pushasha Sep 23 '16 at 23:27
  • I'm pretty sure some of the champion sounds are just standard audio files (you can search .mp3 in your LoL install folder to find some of them). I do believe some assets use possibly proprietary compression/archiving, though. – MC ΔT Sep 24 '16 at 0:17
  • @MCΔT Yes, the MP3s are the champion select sounds, found in the directory link I posted. Those are used by the pregame client. – TheHansinator Sep 24 '16 at 0:19
  • Right, I should have read your questions more closely. I'll have a look myself in a bit. Just to clarify, do you mean in game sounds as in champion voices? – MC ΔT Sep 24 '16 at 0:22
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    I have found this, which seems to be the general consensus... Unfortunately, it's outdated as Riot appears to have change the way the voice overs are stored. I'll keep searching, but it doesn't look like there's much information available on this. – MC ΔT Sep 24 '16 at 2:26

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