We know that there are a few rules about the rate you build an ÜberCharge at, such as:

  • You build ÜberCharge faster if the patient isn't fully overhealed.
  • You build ÜberCharge faster if the patient isn't healed by somebody else.
  • You don't build ÜberCharge if you aren't healing anybody.

Do these rules also apply while you deploy an ÜberCharge? Is healing an ÜberCharged patient going to reduce the length of the ÜberCharge? If the patient isn't taking damage, does it mean the ÜberCharge will be shorter? If your patient dies, does your ÜberCharge deplete much faster?

  • 8
    Before anyone jumps in saying "people can't be hurt during übers!"... this question applies to the Kritzkrieg and Quick-Fix too.
    – BoltClock
    Aug 25, 2011 at 15:11

3 Answers 3


The duration of an ÜberCharge is always 8 seconds when you keep a single patient; the only thing affected by a patient's health status during an ÜberCharge is healing, which is a separate matter from ÜberCharge.

The only thing that shortens the duration of the ÜberCharge itself (for the Medic), and not the filling of the charge meter, is passing the healing beam to multiple patients such that more than one person receives invulnerability.

  • 1
    Excellent answer, two 'huddah's up. Aug 25, 2011 at 14:03
  • @Shadur I believe you mean, hudda hudda hu!
    – badp
    Aug 25, 2011 at 22:43

For a condenced answer spesific to this question:

Übercharge-meter doesn't gain any charge while its being used.

For more exhaustive answer, see The Annoying Pyro's answer.


There are some hidden Stats for all Medigun, when you Ubercharge without your patient, the Ubercharge Meter will Drain Faster, that Mean it actually over 5 second or 6 second to take Ubercharge out of Meter, so it actually by VALVe Themself, they Decided to add Hidden Stat for all Medigun.

  • Do you have any sources for that claim?
    – user1337
    Apr 30, 2016 at 6:46

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