I have always wondered why bigger screen sizes/bigger resolutions don't make you see more of the map in RTS games (in any game, really, but this can be partially solved in FPS games by increasing FOV).
As far as I know, this happened in old games (for example, Sierra's old Pharaoh game works this way) but nowadays' games scale and make the game bigger, meaning playing at 1080p or at 1440p doesn't really alter the amount of things you see on screen.
Is there any workaround for this? I would like to adjust the game to make everything smaller while playing at 2560x1440, to see a bigger portion of the battlefield.
EDIT: I already know the difference between the concepts of resolution and screen size. I use them indistinctly because as the monitor gets bigger the resolution usually goes up to mantain the ppi.
EDIT2: I didn't know this was game dependant, that's what I was asking for. I was asking IF there was a way to do it.