The available symbols (which type
changes between) can be found in textures/map/map_icons.png
:
1.10- 16w39a+
type
is an integer ranging from 0
(white arrow marker) to 6
(white circle) in 1.10, or to 9
(ocean monument) as of 16w39a.
x
and z
are world coordinates, showing decorations that have absolute x
and z
values being within a certain range of the map's center (dependent on scale). Each scale value increases the range by 63 blocks in each direction.
For example, a map with a scale of 0 created at (0,0) will show decorations with absolute coordinates between -63.0 and 63.0. A scale-0 map created at (512,512) will show decorations between 449.0 and 575.0 (as they are within 63 blocks of the map's center). The same map at a scale of 1 will show decorations between 386.0 and 638.0 (within the 126-block range).
As maps face North, the bottom right corner is the most positive of the two coordinates.
id
must simply be a unique string, to identify the marker by.
There's also rot
, which is clockwise rotation of the symbol in degrees. There does not appear to be a limit on this; -45
is the same as 315
or 1035
.
Here's an example command, provided the map was created at (0,0) and has a scale of 0, with markers at each corner, all facing inwards:
/give @p filled_map 1 100 {Decorations:[{id:"7",type:0,x:63,z:63,rot:135},{id:"31",type:1,x:-63,z:63,rot:225},{id:"03",type:2,x:63,z:-63,rot:45},{id:"1",type:3,x:-63,z:-63,rot:-45}]}
Expanded data:
{
Decorations:
[
{
id:"7",
type:0,
x:63,
z:63,
rot:135
},
{
id:"31",
type:1,
x:-63,
z:63,
rot:225
},
{
id:"03",
type:2,
x:63,
z:-63,
rot:45
},
{
id:"1",
type:3,
x:-63,
z:-63,
rot:-45
}
]
}