As players join and leave, I need something(s) giving a redstone signal for every number of players from 1-10, then if there is more than 10. So I can have one thing happen at 1 player, something different happen at 2, 3, 4 ...
I have tried using a comparator output from "/testfor @a", but I couldn't get it to do things like having the command blocks for players=1 and players=2 to turn off if players=3. Everything else I've tried had the same problems, and everything I've found online is for testing for a min/max amount of players.