I am looking for a mod or something which would allow me to keep some chunks loaded on the SMP server I administrate.

In fact, it is a redstone circuit including a clock under a huge mob trap which triggers some pistons and water bringing loots regularly to a point. This would allow mobs to spawn continuously and the redstone circuit also to run without having to be reset when we want it to work (because the power freezes when the chunks are unloaded and doesn't restart afterwards).

Does something like that exist ?

  • 4
    Sheesh... next, you'll want the moon to exist, when no-one's looking at it... ;)
    – Cyclops
    Aug 26, 2011 at 12:55
  • 2
    Hello, Claw, have you seen this question? If you're okay with the mobspawner not running 24/7, that will at least prevent your "power freeze" problem. Aug 26, 2011 at 15:26
  • @Cyclops : it is quite nice to just have to loot items when you pass near the mob trap without having to reset the redstone circuit, wait for mobs to spawn, fall down, items to come, ... ;) Aug 26, 2011 at 17:50
  • 1
    Claw, I wasn't criticizing the question, just making a joke about another related question.
    – Cyclops
    Aug 26, 2011 at 17:53
  • 1
    @Claw the spelling is definitely chunk, not chunck.
    – fredley
    Aug 31, 2011 at 16:20

2 Answers 2


Minecraft 1.13.1 and newer versions have a /forceload command:

/forceload add x z

Where x and z are the coordinates of the chunk you want to load (specified as number of chunks from 0,0), not the number of blocks


If you're using Bukkit you can use Forever ALoad, where you can select regions of map to keep permanently loaded.

Once installed it has a very simple chat interface:

/chunk        - Tells you how many chunks you will have (at a maximum) 
                remaining from unloading, and give stats about it

/chunk add    - Adds the chunk you're on to the Do-Not-Unload list

/chunk remove - Removes the chunk from the list

/chunk check  - Checks whether the chunk can unload
  • That's great, thx ! Aug 26, 2011 at 17:47
  • It looks like the mod is inactive; is there anything more current?
    – Justin L.
    Aug 29, 2013 at 5:15

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