2

I have a great admiral which has spawned in my harbour district. I cannot transfer him to another city. The option is greyed out.

There is another city close by with a harbour district.

However, the city I really want to transfer him to is in another body of water which is cut off from where he is.

All cities have harbour district and harbour improvements.

I did not choose where he spawned.

4

As obvious as it is or is not. When the admiral spawns, it was in this case, it was a harbour district. (this was during my first game, so I am now well aware of this shift of units preferring districts when producing)

Once I moved the admiral to a city, I then had the option enabled to transfer to another city.

Much the same as if building a naval unit that if a coastal city has a harbour district, the unit is built there.

Note, you need a city on the coast to be able to move the great admiral.

  • 1
    Just want to add to that the admiral can also spawn on a harbor district in a lake. That makes things difficult if you've done so. – scrib Nov 6 '16 at 13:31
3

Here is a workaround allowing to move your great admiral as if it was a land unit:

  1. Open the file "Units.xml" (it is located in ..\Base\Assets\Gameplay\Data\Units.xml)
  2. Make a copy of Units.xml if you like to play it safe
  3. Go to the line with UnitType="UNIT_GREAT_ADMIRAL" in the section "Units"
  4. Change "DOMAIN_SEA" to "DOMAIN_LAND"
  5. Start or restart the Civilization VI and load your save game
  6. Be aware that you won't see the change until the next turn

Source: https://forums.civfanatics.com/threads/bug-great-admiral-spawned-in-a-lake-and-cannot-leave.603207/#post-14850070

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.