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It feels like in Civ VI barbarians have been given a HUGE boost.

They now spawn like rabbits very soon after the tile gets under fog of war; those camps spam units faster than my capital does. Any tips on dealing with barbarians early? This is on Prince, Continents, all-standard settings.

  • The barbarians are so much cooler now. Good luck! – Valamas Oct 23 '16 at 21:30
  • Production rates are so slow and barbarians spam so quick, it can make the game very unpalatable. The problem persists on easier difficulties. Another problem is that you require a spare builder to repair pillaged improvements from the onslaught - the unit which disappears after 3 uses. – PeterX Oct 31 '16 at 5:30
  • Repairing a pillaged improvement does not consume a use. I typically have many tiles unimproved, so I build a Builder to repair and then improve some of my tiles. – mmatthews Dec 1 '16 at 17:15
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The official Civilization Youtube channel actually has a video on this. The key take away here is that Barbarians now send out scouts to seek out civilizations. Once the scout finds a civilization it runs back to it's Barbarian Encampment, which will then start to spawn military units to attack the discovered civilization. Until the scout reports back the Barbarian Encampment won't spawn any military units, with the exception of one garrisoned unit (which in my experience was always a spearmen).

So, with that said, the best way to deal with Barbarians is to either never let the scouts report back to their encampment to begin with, or to just follow them back to their base so you can wipe out the encampment before it has a chance to spawn too many units. Since scouts are pretty fast it's likely that you'll be doing more of the latter than the former, but if you keep a few military units (including Archers) near your borders than you might be able to wipe out the scouts before they report back. You'll still want to eventually track down the encampment and wipe it out, though.

Army wise you shouldn't need anymore than four units (two ranged, two melee) to deal with any encampment you come across, but should be able to just get away with two units if you make sure to hunt any encampment down the moment a scout appears.

Finally, and this final part is just speculation for now, but I think a scout only counts as discovered your civilization if it comes within line of sight of your borders. If true, then you could just keep a few military units stationed outside of your borders to scare off any scouts before they see your borders. If they don't discover you then they'll never retreat back to their encampment to report your existence in the first place, so you don't need to worry. Again, though, this is just speculation for now.

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    Note that the "Fall 2016" patch "Added a visual cue for Barbarian Scouts that are alerted to your city" (a red exclamation mark over the scout's head). civilization.com/news/entries/… – therefromhere Dec 12 '16 at 15:23
  • It might also be worth mentioning that Barbarians don't heal from resting, so a valid tactic is often to fortify in defensive terrain and win by attrition. – therefromhere Dec 12 '16 at 15:26
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Yes I found this to be the case as well. they have had a significant boost to their spawn times and aggression. However they are quite comfortable with leaving their encampments now instead of fortifying in them so they can be easily pulled out and taken with 2 units. The best way to take them down is to of course use the environment (hills/rivers etc) and research Archer ASAP. The slinger is great in the way that it can attack without retaliation, however they have terrible damage. Archers make short work barbs.

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One aspect not covered in the above answers is that barbarian encampments spawn in the fog of war. So you might want to explore the areas around you, and keep a few units around to prevent that.

Conversely, if you are looking for fights, and advantages to be gained from encampments, you might not want to do that.

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The strategies in other answers can be useful to limit Barbarian incursions but I have never found them 100% effective, therefore I advise that you harden your cities against attack.

Fast track ancient walls

Barbarians are not much of a threat to you once you have ancient walls around your cities. They cannot effectively attack your cities and the bombard capability lets you wipe out the units they send. You can use this to hold them off until you're ready to go and wipe out the camp at your leisure. The walls will also help you defend against AI attacks.

Keep a 1-charge builder in reserve to make repairs

The only problem with this strategy is that the Barbarians will pillage their way across your land. To deal with this keep a builder with a single charge left in reserve so that they can go and repair pillaged improvements (repair does not use charges).

1

I have played the games on almost all difficulties now and I have found a reasonably cheap and viable strategy for most cases. This is based on you scouting your vicinity early, simply take your starter unit warrior and walk in a semiwide circle around your first city. I always start with a builder and then another warrior or, on lower difficulties a scout. By the estimated time your second "combat" unit is ready your should have mapped out the surrounding area and probably found a barbarian camp already. Your warrior should be just so strong that he can take out the spearman guarding the camp on his own. Worst case scenario he will need to rest one turn, but then again, he will gain a level from killing the spear so he should end up on minimal 61 hp after you promoted him(50 heal from promotion + 1 turn inactivity that gives 10 health).

Now, any new barbarian camps in "the explored" area will be visible when they spawn and announced by a small note. As soon as it does, send one of your warriors there to wipe it out(this will be easier with the +5 attack bonus from the early policy) and let your other warrior heal up close to your base. Rinse and repeat until you are ready to settle your second city. Once you have build your first settler, build another warrior(they are the cheapest and you don't need the spears for barbarian camps) and let him follow your settler when complete and let that warrior guard your new city.

If done correctly you will have 3 warriors and two cities. One will scout out the immediate areas while the other two go camphunting(this is their ONLY job). IGNORE the barbarian scouts! They will not pillage, they will not steal your workers or settlers and is only a minor nuisance sometimes when they get in the way. Killing them off costs you around 40hp each though and will make it so you can't kill of a freshly spawned camp if playing on higher difficulties, and make no mistake, this will end you.. Once you have settled your third or fourth city, consider building ancient walls in the ones that you plan on using as bottlenecks for enemy attacks(if you can) although I usually prefer having a bit larger army for that amount of upkeep unless I am close to an AI.

Hope this was helpful and good luck!

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A good approach seems to be building 3 slingers=>archers relatively early. Together with your starting warrior this will be enough to fend off any barbarians and to clear a nearby camp or two.

In addition this is what you need anyway for a number of tech boosts (slinger kill, 3 archers, killing 3 barb units, clearing a camp). The fighting should also level up all your units one step. I find barb scouts perfect targets for the slinger kill.

Protect your units, fight defensively and withdraw to within your borders if necessary to use the quicker healing. Taking the bonus strength against barbarians military policy can also help in the early game, at least during a shorter period where the fighting is more intense and there is not much else useful to choose anyway. I always build my units early and rely on them rather than building early walls.

Barbarians are not only negative, they are also a source for experience and boosts - try to make the most out of them. Sometimes I even milk for more xp by not being too efficient in killing them.

The answer from Wipqozn has good info on the spawning mechanics. This can be useful to "control" the barbarians to some degree - depending on what you need at the moment.

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