Some districts (e.g. Factories, Zoos) and the Colosseum wonder have an effect that is stated to extend to cities within a range of 6 tiles.

Will this distance be calculated from the district itself or from its city center?

example: city A is 5 tiles away from city B - does A always get all ranged effects from B's districts? Or could districts on the far side of B fail to influence A?

Conversely, could a district on the near side of city C (itself 7+ tiles from A) influence A?

  • Pretty sure it's the city center, not the district, but no way to back that up right now – Wipqozn Oct 26 '16 at 13:38
  • I've actually been taking for granted it was the district / wonder itself. Can't check right now sadly – CoqPwner Oct 26 '16 at 14:16

EDIT: As of the wnter update, it seems it no longer works the same way. From the patchnotes:

Cities can no longer receive yields from more than one regional building per type; they take the highest (ex. production from multiple Factories)

Cities can no longer receive amenities from more than one regional building per type; they take the highest (ex. amenities from multiple Stadiums)

I came back home and tested it, it just so happens that I have a perfect example to answer this in my current game.

TL;DR : The bonus extends from the District itself, not the city center.

enter image description here

As you can see here, both Kwila and Kwango have industrial districts. By hovering over the city's production, I can see that Kwila receives a +6 from factory while Kwango only receives +3 from factory.

Both cities are 7 tiles from each other, and no other cities or districts of my own are within range of Kwila, so we must assume that Kwila is getting its +3 bonus from Kwango's industrial district, which is exactly 6 tiles away. Meanwhile, Kwango does NOT receive a +3 bonus from Kwila's factory, which is in the industrial district 7 tiles away (which is poorly placed, in hindsight), like the city center.

I will also assume this will work the same way with wonders, though I have no way to back it up right now. It also makes sense IMO, as it makes positioning of your districts and wonders a lot more important.

  • thanks a lot. Makes district placement more of a headache, but at least the method is clear – Chieron Oct 26 '16 at 22:19
  • @Chieron Yes, but it adds a lot of depth to city/district placement and requires planning much earlier. It's a nice little mini-game. :) – David Harkness Dec 19 '16 at 3:55
  • @DavidHarkness true. And I appreciate it. If only the map allowed markers, so that proper planning could be done. Or show the range when placing. I absolutely loathe to count this repeatedly. Doesn't help that I prefer Germany as civ.. – Chieron Dec 19 '16 at 11:34
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    @Chieron Check out the Quick UI mod. It adds a bunch of district pins and much more. You still have to count, but people have made some cool new lenses, and I'd bet we'll see a city/district planning lens soon. – David Harkness Dec 19 '16 at 12:36
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    I think that cities can only receive the bonus from one copy of each building in a district, so even if Kwila's factory was in range of Kwango's City Center, Kwango would only get the benefit from one factory. This changed back in the Winter update: gaming.stackexchange.com/questions/289159/… – JamesCW Apr 12 '17 at 14:38

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