Do units heal faster in your own territory and more still in your cities?

If yes - where did you get this information, and by how much outside territory, inside territory, and in city?

"heal" and "healing" have no Civilopedia entries (srsly). I can find nothing on Google.

1 Answer 1


Yes, though I can't find anything in the Civilopedia either.

From my experience units heal the following amount per turn:

  • 20 in your own cities
  • 15 in friendly territory (I think this includes friendly city states, but I'm not sure)
  • 5 if units are healing in enemy territory
  • 10 elsewhere

As in earlier games naval units can't heal outside of friendly territory (though this can be enabled with certain promotions).

Other factors that affect unit healing include:

  • The "God of Healing" Pantheon (+30 healing in or adjacent to your Holy Site districts)
  • The "Medic" industrial era support unit (boosts healing of adjacent units)
  • An Apostle promotion that lets them heal units in the same way as a Medic
  • The "Dead Sea" natural wonder (units heal completely in one turn)
  • The Great Scientist, "Abu al-Qasim al-Zahrawi" (passive healing + retirement effect)
  • thx - are you sure about boats I thought I saw mine heal outside my territory but can't check now was a few days ago.
    – niico
    Oct 29, 2016 at 1:57
  • 1
    The Apostle also features a promotion that lets them heal nearby units as a medic would.
    – Eric
    Oct 29, 2016 at 4:41
  • I swear my boats have had the option "rest and repair" even when outside friendly territory. Oct 29, 2016 at 10:33
  • 3
    Some ships, particularly including the Norwegian unique unit Viking Longboat, can heal in neutral territory. Most can't.
    – Paul Z
    Oct 30, 2016 at 0:06
  • 6
    just to clear the issue, it's a unique feature for england and norway to rest and repair their ships outside of their territory.
    – WayneEra
    Jan 11, 2017 at 12:53

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