I am new to Civ games and started straight from 6.

After establishing second city I've noticed that number of turns required to produce a building or unit is huge!

E.g. 50 turns to produce a Builder.

How to redecue those numbers?


Each building, district, wonder, unit or project has a cost (generally refereed as hammers by their symbol).

To build something your city needs to produce the required hammers. The time to build something therefore is cost in hammers / hammers produced per turn.

There are a lot of ways to influence the hammers your city produces. This is a small list of the most common factors:

  • Tiles around your city (when worked i.e. with a green population symbol on it). Some tiles (like hills) will produce hammers. Some others (like greenland flats) won't
  • Improved tiles. Your Builder units can build Improvements on tiles (like mines) which improve the hammers provided
  • Buildings in your city producing hammers (water mill, workshop, factory, ...)
  • Trade routes you initiated from this city can provide hammers. (This is a good strategy to boost a new city)
  • Some religions and pantheons provide hammers.
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    If you want to see the yields of hexes, enable the "Show Yields" options over the mini map, it really helps and I personally can't imagine playing the game without it on. – CoqPwner Nov 7 '16 at 21:10
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    Indirectly, more citizens will also provide more hammers (work more tiles). So as the city grows it will build stuff faster. – mmatthews Nov 10 '16 at 16:05
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    Builders in particular also become more expensive as you build more of them, so if this is a fairly late new city, you will have a double whammy of high hammer cost and low production. Also wanted to highlight Nijin22's point that Trade routes to cities with well-developed industrial zones will give you an immediate boost in production, and this can be planned for in advance to move a bunch of traders in as soon as the city is founded so you can start many trade routes immediately. This can also help with other yields (food, culture) that a new city finds itself short on. – JamesCW Nov 11 '16 at 14:01

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