What does planting woods with your worker give you? I understand old forests give you appeal but it doesn't tell me what planting new forests even does for me... when where why should I plant them?
Forest adds +1 production to whatever tile you plant it on. Pretty useful for all sorts of flat land tiles: plains, tundra, grassland. Especially so if you add a lumber mill on top.
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You can build a lumber mill on top of a planted forest? Maybe should have a little table of exactly what is different from a planted forest vs a natural forest. It seems like building a farm would be better no? – CodeCamper Nov 8 '16 at 17:31
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1If you want food, of course a farm is preferable. However you cannot build a farm on tundra. Plus, I usually find myself rather hurting for hammers than food. – vanao veneri Nov 8 '16 at 17:37
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2Also worth adding: planting can roughen up the terrain to slow an invading army, and you can prep some forest tiles to chop when you're ready to build a wonder. It also might qualify tiles for wonders, or for Holy Site adjacency bonus. – Ethan Nov 8 '16 at 19:25
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In addition to the production bonus mentioned by vanao veneri, note that Teddy Roosevelt has the Environmentalist agenda in foreign policy:
Builds National Parks, doesn't clear features, plants forests. Likes civilizations that plant forests or found National Parks. Dislikes civilizations that clear features.
You can increase the appeal of neighboring tiles. This is good for seaside resorts (more gold and tourism). It is also useful for creating or boosting the tourism bonus from national parks. There is no difference between an old forest and a new forest (except that you don't get any production from chopping a new forest).