I recently tried a seed that should have had a woodland mansion close to spawn, but after looking for it for several hours, I gave up and used /locate. It gave me coordinates that fit what I saw in the seed showcase, but the mansion was most definitely not there.

I went into spectator mode and found a large mineshaft right below (which was also mentioned in the seed video; everything but the mansion lined up) but when I tried /locate Mineshaft I got coordinates extremely far away.

I have used locate successfully in other worlds without re-launching minecraft, and I was definitely in 1.11 every time I loaded this world. Other than this oddity the world doesn't seem corrupt or anything.

Am I somehow using /locate wrong? Or is this a problem with /locate/my world/both? Is it relevant that I was on peaceful difficulty?

  • What was the seed? Commented Nov 21, 2016 at 11:35
  • Did you disable structure generation? Commented Nov 21, 2016 at 14:20
  • UniversalElectricity I certainly didn't intentionally disable structure generation, and if I had done it by accident then the mineshaft wouldn't have spawned, right? @HarounMohamed-Fakier the seed was -4589128118707775879
    – TenNineAce
    Commented Nov 21, 2016 at 16:01
  • I checked the seed, used /locate Mansion, went to the coordinates 216 64 536 and found a mansion... And I think it's the same, as there is a mineshaft beneath it. It might have been a bug or you maybe you accidentally used 1.10 in the creation after all
    – QunSyBer
    Commented Nov 21, 2016 at 21:05
  • @QunSyBer yeah those are the coordinates, and I remade the world and it generated this time... weird, I know I can't have been in 1.10, I didn't change anything between creating the world and using /locate...
    – TenNineAce
    Commented Nov 23, 2016 at 0:37

1 Answer 1


From what I've seen in the other answers here, it seems to have been a one-off thing. Since you say you generated the world in 1.11, I will assume that version is not the issue. It could well be a world generation bug, as arise from time to time. Try perfectly replicating the conditions for the world creation and when you tried using /locate. If it happens again, post the exact circumstances here. Also report the issue here. If it doesn't repeat, then forget about it. It may be fixed later.

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