2

In XCOM: Enemy Unknown, this post mentions how defensive bonuses are calculated with regard to the amount of cover, perks and additional buffs.

For XCOM 2, I currently have this defensive bonus list:

 - Half Cover:                          +20
 - Smoke:                               +20
 - Hunker Down:                         +30  
 - Half Cover w/ Smoke:                 +40
 - Half Cover w/ Hunker Down:           +50
 - Half Cover w/ Smoke and Hunker Down: +70
 - Full Cover w/ Smoke:                 +60
 - Full Cover w/ Hunker Down:           +70
 - Full Cover w/ Smoke and Hunker Down: +90

What perks or armors are available to further add to these bonuses? For example, in XCOM: Enemy Unknown, the 'Dense Smoke' perk allowed smoke grenades to give an additional +20 defense.

1
  • 1
    Hrmmm; don't forget sending a gremlin over to a particular character.
    – Sumurai8
    Commented Nov 26, 2016 at 9:35

1 Answer 1

1

After looking at a number of abilities and @Sumurai8's comment, I've compiled that the following list of defense bonuses:

 - Half Cover:                          +20
 - Smoke:                               +20
 - Hunker Down:                         +30
 - Gremlin (Aid Protocol):              +20
 - Gremlin Mk II:                       +30  
 - Gremlin Mk III:                      +40

Maximum defense can then be gained by using Full Cover, Smoke, Hunker Down and Gremlin MKIII Aid Protocol for a total of 130 defense.

Since defense is a number subtracted from the shot chance, at 130 defense it is not possible to be hit by a shot. Psi attacks and grenades may still hit.

2
  • I'd like to add height advantage which confers a defence bonus of 20 - which I forgot if 20 is with or without the Damn Good Ground perk
    – Ben Ong
    Commented Feb 6, 2017 at 7:19
  • at 130 defense it is not possible to be hit by a shot A 140% shot (which is shown as 100% in the UI but counts as 140%) would still have a 10% chance to hit. Hit chance = Unit aim minus target defense. The dice roll is capped to 100% for obvious mathematical reasons, but the calculations before the dice roll are not. However, 100+ Dodge would guarantee a dodge, as the Dodge stat is only calculated after the roll.
    – Flater
    Commented May 22, 2017 at 14:47

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service and acknowledge you have read our privacy policy.

Not the answer you're looking for? Browse other questions tagged or ask your own question.