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So I have a custom Mob I'm making in 1.11, but I need to make it so when it hits you sand spawns on your head until you kill it (It will be riding on your head until you kill it)I need the sand to /kill itself or something when it hits the floor

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Execute @e[type=FallingBlock] ~ ~ ~ detect ~ ~-0.1 ~ air 0 kill @e[r=0,c=0]

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  • This will kill falling sand when it's in the air, not when it hits the ground as was requested. c=0 causes the parameter to be ignored, and can potentially kill any entity within its radius of 0 (including the player); c=1 is specifically used to re-target the command sender. As well, the correct ID is falling_block (or FallingSand pre-1.11).
    – Skylinerw
    Dec 24, 2016 at 13:02

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