I sometimes see it but the game fails to mention what it does.


Cities under siege will not regenerate their health each turn, making them easier to capture.

To siege a city, every tile immediately adjacent to the city needs to be under the attacking players zone of control.

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    Ranged units don't exert ZoC (without the promotion), but their tile counts. Melee units exert ZoC within one tile, but not across rivers. – mmatthews Dec 1 '16 at 17:07
  • @mmatthews: So in other words, all city-adjacent tiles need to either contain a unit, or be adjacent to a unit that has ZoC in order for a siege to take place? – Flater Feb 20 '18 at 13:29
  • @Flater That is my understanding. I haven't played in R&F, I'm not sure if anything changed with the expansion. – mmatthews Feb 23 '18 at 21:01

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