5

As far as I can tell, Rallies are "scored" in some combination of these three aspects:

  1. "Fanciness" (how much you jump and twirl and impress the audience)
  2. Coins collected
  3. Speed? Being ahead at the mid-level flag or at the end of the countdown seems to help

Some of those factors come at the expense of others. It is easy to forego collecting coins in favor of a cooler double jump, or sacrifice speed to inflate your coin count.

What seems to be the best balance of these three scoring factors? What other things influence how many Toads you win at the end?

1

Learning the levels, which characters are best for levels, super star locations, and when to pause is huge.

Levels are self explanatory. If you know where it is safe to jump... you'll be fine. Timing can be an issue for stringing some skills/combinations together. Knowing the level well enough to string together long chains of jumps off multiple enemies will build your star power quickly. Though, I've noticed double jumping with no object/enemy/coin nearby still yields a little "star power contribution" indicator under Mario/Toad/Luigi/Mrs Toad (those are the ones that can double jump, right?).

I understand I am very bad about landing on spikey things. Therefore, when I see sand worlds, I tend to favor Yoshi since he can land on them without penalty. I also rely heavily on double-jumps for stringing together combinations and Yoshi/Princess make that difficult for me. Personally, I feel like shrinking and losing coins (Mario/Luigi) is more beneficial than immediately getting bubbled and taken back in the course.

Any time you see a red ring that spawns 5 red coins, GET IT. Well... get the coins too. This will result in a super star/coin rush proc. You become invincible and a coin-magnet. Someone help me out if I am wrong - but - the more full your star power gauge is the longer your star-power lasts. I've also notices that things that add star power to the gauge continue to do so. Just not at a rate faster than losing star-power.

In my opinion, the hardest thing to learn that ups your win rate is: Learn when you should pause! Nothing is more mentally derailing than being 1 jump away from getting your coin rush (or just procing your coin rush) than immediately falling off a platform/jumping into a fireball/getting hit by a flying wrench instead of taking half a second to let the danger pass and racking up a score.

I think another thing that influences your toad-gaining-count is the "total toad difference" between you and the person you are challenging. I've seen bigger toad gains when I had 400 and the person I was challenging had 1000+. I do not know if there is a secret differential for max gains.

  • While I only ran one test, I didn't see a big difference in the number of toads from challenging someone much higher than me. I first challenged someone around my level (~300) and then challenged someone much higher (~2500) and in both cases I got around 20-25 toads. – masconejos Dec 21 '16 at 16:25
  • My observation might be purely coincidental. Or... it could be representative of skill cap. Someone with 200 toads might be an expert starting out and generate lots of toads while another with 200 could have been there for a week. While people with 2500 toads have learned how to generate toads more efficiently. Still not sure what we're really racing against or if anyone races against me? – BryceH Dec 21 '16 at 18:00
1

A few simple tips:

Practice one or two levels only. Get really good at them.

Being first doesn't earn you any extra points at the end

Work at getting Coin Rush immediately by doing fancy jumps and squishing enemies

Not dying is the next best thing you can do -- dying will clear your Coin Rush meter

Big tip: Once you have Coin Rush, keep charging it up by continuing to do jumps and squish bad guys. If you're good you can keep it continuously charged.

  • "Being first doesn't earn you any extra points at the end" With the caveat that being first to the flag does give some (10?) extra coins. – Martin Ender Mar 27 '17 at 9:55

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