Dark Souls is locked to 30fps on all platforms, but there's a mod DSFix which allows running the game at 60fps.

  • 4
    What's your question? It looks like you answered the question in the title in the main body of the post.
    – Mage Xy
    Dec 23, 2016 at 21:49
  • @MageXy: No speculative answers. I haven't and I'm not able to accurately test this.
    – user598527
    Jan 17, 2017 at 17:54
  • 1
    Answers don't belong in the question. I have rolled back your addition for that reason.
    – Frank
    Jan 18, 2017 at 11:57

3 Answers 3


A comment on Steam:

[...] parry windows and invisibility frames are tied to the frame rate. Sword & board 60fps is doable, but with a more fragile character that relies on rolling and parrying it's a mess.

From this answer:

[...] the active frame window for parrying (one of the most advanced combat maneuvers) is from 6 to 8 frames, I assume it is the same for kicking.

That being said, the game runs at ~30 fps giving you a whole 1/5 of a second to input the commands together.

Logically, at 60fps the time frame window of 6-8 frames would be 1/10-1/8 seconds, if indeed tied to fps.

  • I thought this had been fixed in later versions…
    – l0b0
    Dec 23, 2016 at 22:41
  • @l0b0: Do you mean later versions of DSfix?
    – user598527
    Dec 23, 2016 at 22:47
  • No, I meant DS itself. In fact I thought the PC version of DS supported 60 FPS natively, but I don't have a Windows PC to confirm this.
    – l0b0
    Dec 23, 2016 at 22:50
  • @l0b0: Dark Souls is definitely locked to 30fps, the PC version is directly ported from consoles. DS II and III have 60fps support.
    – user598527
    Dec 23, 2016 at 22:52
  • Don't forget that you can't jump as far when the frame rate is higher then 30, thus making certain jumps for items significantly harder. Dec 24, 2016 at 19:48

In answer to your question, I believe it does. invulnerability frames, as they are called, occur when you are rolling or dodging. It means if you get struck during these frames, you will not take damage. The amount of frames can vary.

For example, I don't know if this is the correct amount but say a medium roll is 50 frames long. For the first 10 of these frames, you can still take damage. For the next 30, you are invulnerable to damage. For the final 10, you can take damage again.

Now if you're running the game at 30fps , Those 'iframes' (as they are confusingly referred to!) last for one second. As far as I've been able to tell from playing the game on across console, PC, and PC with DSFix, playing it in 60fps reduces the perceived duration of the iframes. It's the same amount of frames, but they're over a lot quicker due to the higher framerate.

As far as I can tell, anyway. Dark Souls' mechanics are cryptic even when you're not meddling with mods!


While Dark Souls iFrames (i stands for invincibility) are related to frames, DSFix's 60 Fps-Unlock is compensating this with doubling your iFrames (So on fast-roll you have 24 Frames invincibility instead of tge regular 12).

There is a reddit thread already discussing this.

After playing several hundred hours of Dark Souls, I learned to value every one iFrame, and I am able to confirm that there is no anti-proportional loss in invincibility with 60 FPS enabled. However, you should consider that some attributes of your roll are changed, e.g. the covered ground. Also consider deactivating 60 FPS for some bosses (Arty in particular), because (I feel like) some tracking of attacks and their lingering effects are improved!

  • I appreciate your answer, but the Reddit thread hasn't attracted much attention (and wikis can be edited by anyone). If you find a comment by the developer Durante I will accept your answer.
    – user598527
    Jul 9, 2017 at 18:00

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