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I'm trying to make when I shoot an enemy with a tipped_arrow with the effect Fire Resistance, this active a particle in them.

I make this command that actually work but not how I would like...

/testfor @e[type=Spider] {ActiveEffects:[{Id:12b}]}

and next with a comparator, I use this command for active the particles...

/execute @e[type=Spider] ~ ~ ~  /particle flame ~ ~1 ~ 1.5 1 1.5 0 3 normal @e

The problem is that this active the particle in all spiders and not in the specifc spider.

So, how can I make this work?

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The best way to do this would be to use a scoreboard tag. The scoreboard command, like testfor, can search for entities with partial nbt matches, but can also mark them for other commands.

/scoreboard players tag @e[type=spider] add SpiderMark {ActiveEffects:[{Id:12b}]}

If you use this all spider's with fire resistance will receive the "SpiderMark" tag. Then you can add the tag=SpiderMark to the entity selector in the particle command to only play the particle command off spider's with fire resistance.

/execute @e[type=spider,tag=SpiderMark] ~ ~ ~ particle flame ~ ~1 ~ 1.5 1 1.5 0 3 normal @a

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