Ì noticed that if I had a level 48 sword, and was level 48, it did X amount of damage.
Once I leveled up to level 49, it did Y amount of damage, where Y was less than X.
My guess is that the actual damage output of a weapon is also dependent on the level difference between the item and your level.
This has held true also through champion levels but I see mention of 160 being one sort of cap and 561 another.
My question is this, is my understanding which I will write out below correct?
- Weapon output is indeed also dependant on the level difference between the item and your own level, leveling above the item level will decrease its damage output (and this also seems to hold true for armor, decrease its armor or other bonuses).
- This is also true upwards through champion points from level 50
- However, once at 160, everything stops scaling. Weapons stop "downgrading" once I reach 170, 180, etc.
The last point is the important one. Is the above true?
I'm on console, Xbox One, but I don't think this matters.