Is there any advantage to holding on to multiples of mods instead of selling them? I have a ton of multiples of mods any reason to not sell them apart from holding onto each fusion level for lower level guns? Do I need to have multiple mods to apply them to multiple configs/guns?

If I have a config A on a mk1-bo and I use for example preassure point does the instance of the mod get used up? Can I usethe same instance of preassure point on let's say heat sword?

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    you use the multiples to make the card stronger. so a base card may be 5% bonus for something. You fuse the cards and now the bonus is 45%. – Barett Jan 11 '17 at 12:08
  • @Barret Not anymore. – Shadur Jan 13 '17 at 10:32

There is really only one major advantage to keeping a few multiples of mods. (I will begin with a note that rare mods can often times have some sort of demand, and--if worth the platinum--are probably better off sold). Like you mentioned, having some mods at various ranks can be useful. For example, maybe you can fit a max Vitality on one frame or a max Serration on a primary, but not on another. Having a few copies of staple mods are good.

However, there is no advantage to keeping large numbers of mods that you don't need/can't sell for plat. You don't need 200 copies of redirection. These are best either sold for credits (not recommended), or broken down into Endo (recommended).

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    (unless they changed it) Both you and your sentinal cant use the same instance of a mod, so running doubles of some mods are needed. – Shadow Z. Jan 17 '17 at 22:44
  • @ShadowZ. I get around that problem by running the sentinel shotgun when I run a rifle primary and vice versa. I find it far easier than running a full set of two mods for rifle and/or shotgun. – Suspended User Feb 2 '17 at 20:54

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