How do you make the most compact rapid redstone pulser that never stops?
And in my friend's server, the rapid redstone pulser stops after some time, and I have no idea why, how do you prevent that from happening?
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The problem with any always-on redstone design (including pulsars) is that they will die or glitch when no players are close enough to keep the chunk in memory. Redstone current is not saved with the world.
There are a couple of ways to combat this, both of which have been covered in previous questions here. You can either add a "jump-start" component to the circuit to get it started again after re-load or use a Bukkit mod to keep some chunks loaded regardless of player distance.