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I want to detect when there is only one player left on a team.

I am making "Hunger Games" style PvP arena/event. When you die you go to the "Dead" team, and if you are still alive you stay on the "InGame" team.

I need to make it so if there is only one player left on the "InGame" team that it announces the winner and everybody returns to the lobby.

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    This is pretty close to what you want, but the answer is for 1.8 and doesn't use the 1.9 command blocks. – MBraedley Jan 16 '17 at 2:38
  • Close but no, this tests if all the players in a team are dead, i need to test id only one is alive – HungryBoy02 Jan 16 '17 at 3:17
  • @HungryBoy02 the difference in the command blocks between one player and no players left alive in a team is actually pretty small these days. You change one value in one command block, and you're done. – MBraedley Jan 16 '17 at 11:16
  • @MBraedly I am kind of new to scoreboards, i just learned how they work yesterday, could you explain? – HungryBoy02 Jan 16 '17 at 18:38
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The more players on the "InGame" team, the stronger the redstone output, so this is what i did. My Solution

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All you need is a hopper clock and some redstone mechanics.

Inside the command block you should put:

/testfor @p[team=alive,playercount=1]

This works on 1.8 or lower, but for less lag, use the 1.9 command blocks.

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