Is there a way I can increase an entity's health to make it similar to a boss battle without using command blocks etc.?
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4Have you made any attempt to solve this yourself? Arqade works better when askers show effort to solve their own problems; we see that you have a problem you've worked on, and answerers respond to that. You also get a more specific answer that's tailored exactly to the part you're stuck, and Arqade gets a very specific question. Everybody wins!– FrankFeb 5, 2017 at 15:29
3 Answers
No. You can only increase an entity's health in vanilla using command blocks.
You can however hit them with a resistance potion. Which makes them more resistant to damage. Basically it has the same amount of health but damage is reduced
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Thank you for helping! I think that this mostly solves my problem, if anyone else though comes up with a way, I'll look at it. But if not, this will be marked!– Sbss1111Feb 7, 2017 at 1:13
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I think there is a way to fix this problem.
I've been playing around with boss fights and battles, and at the moment I'm working on a project myself
Here is a command that will summon a zombie that won't burn in the light and it will have 100 health and a diamond sword (Copy and paste this into the chat):
/summon minecraft:zombie ~ ~1 ~ {CanPickUpLoot:0b,Health:100,Attributes:[{Name:"generic.maxHealth",Base:100}],IsBaby:0,HandItems:[{id:"minecraft:diamond_sword",Count:1},{}],ArmorItems:[{},{},{},{id:"minecraft:stone_button",Count:1}]}
I could add more stuff to it like the boss will glow, it will have a custom name at the top of it's head like The Boss!!!
and it could have an enchanted sword and when you kill him he drops the sword. I could also add a whole lot more but you would have to use only one command block.
if you don't know how to get a command block then you just do this:
/give@p minecraft:command_block
That will give the nearest player a command block, or if in a single player world or if your the only one in it, it'll give you the command block.
/summon Zombie:Name(1)"Boss Zombie"-[id:diamond_sword{inhand(Left)}][id:bow{inhand(Right)}],"SummonTrueMob"[Zombie=Half,Skeleton=Half:zombieHead,skeletonArm2+1{Bass:Raksol},"Rest=[Creeper]"BigSummon=True
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