[1.10.2]
So I am making an adventure map and I made a money system that is a little bit glitchy. Basically, it works like this:
So first I would like to point out my scoreboard objectives:
money > Dummy
killedBasic > stat.killEntity.Zombie
And I have one repeating command block (Always Active) with the following command:
/testfor @a[score_killedBasic_min=1]
And I have two comparators wired out of the repeating command block as so:
The "Resets killedBasic" command block has this command:
/scoreboard players set @a killedBasic 0
And the "Adds 10 to money" command block has the following command:
/scoreboard players add @a money 10
The system itself works fine but I noticed that if say there were two players on the adventure map then if one killed a Zombie they would both get 10 "money" which looked messy.
So my question is (yeah tl;dr I know) is it possible to maybe a scoreboard operate on its own without a player name beside the score? And also is it possible to use renamed entity's such as rabbits to add the score (money) to the scoreboard?