I want to make armor stand animations. My original idea which looked messy was to kill a configured armor stand and summon an armor stand with different hand positions for example. Instead, I thought it would look cleaner by using the
/entitydata tag to alter its
tag, and then using
execute @e[name=TS-19] ~ ~ ~ /tp ~0.05 ~ ~
The entity data does not work. Might this be because I have to print the whole body rotation (e.g adding all of the limbs rotations) for it to work?
Why won't this work, and how do I fix it?